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Assassin's Creed

Agular Blade - Retract Mechanism

Working under Senior Animatronics Engineer Josh Lee. I was tasked to produce a set of printable 3D files that made up the outer shell and other visible parts of the droid. Working from the concept art of Jake Lunt Davies, I produced 3D CAD models that matched the design but also fitted around without inhibiting the internal mechanism designed by Josh.

Anchor: Agular Blade (Assassins Creed)

Nathan's Wristbow

For Nathan's wrist mounted Crossbow, I designed and built a mechanism that would both unfold the crossbow and release the bolt, from a two stage tug of the wrist. As it belonged to a more modern character, I styled the mechanism after Steam locomotives. The mechanism was then passed to the etching, sculpting and painting team for finishing.

Anchor: Wristbow (Assassin Creed)

Cal's Assembly Blade

ntended to be smuggled in parts past security, this blade had a more modern look imitating ceramic, plastic and carbon fiber. It broke into parts that could be hidden as part of a watch, a belt, a pen, a phone, a necklace and a shoe. The prop worked practically to allow the components to be extracted from their disguise and the blade assembled in camera.

Anchor: Assembly Blade (Assassins Creed)
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